Problem description

This brief introduction present the motivation to create the Q4S protocol to measure e2e quality on real-time.

The problem of network transmission in Internet( latency, jitter and packet burst, bandwidth and packet loss) affects strongly “new age” services like interactive video applications, virtualized games, or low latency e-auction. The user experience of these new services are damaged by network quality problems. In addition, the transmission problems evolve during session time, and therefore a quality measurement mechanism is needed to know the quality status of the transmission and apply reactively different palliative mechanisms. This is the role of Q4S: real-time measurement of the end-to-end quality.

Cloud_Gaming_002

The approaches to face network transmission problems, are divided into three groups, which are not incompatible among them:

  • Deployments on the last mille: certain services such as cloud gaming may deploy pools of servers at last mille, avoiding the use of Internet. The cost of the deployment is huge, and therefore this strategy compromises the business, raising the price of the delivered service.
  • Application level Adaptive mechanisms: like “adaptive streaming” in which bitrate is reduced when packet loss is detected. This solution may evolve to “adaptive encoding” for interactive video services, in which codec could run faster (doing less compression effort) when network latency increases, or compress more strongly when packet loss is detected. These adaptive mechanisms includes advance techniques such as “lag compensation” through predictive execution and “partitioning” strategies for multiplayer games
  • Network level Adaptive mechanisms: asking for more quality (bandwidth or priority) to network provider when transmission problems are detected and cannot be solved successfully by application level adaptive mechanisms. This approach  could open a new possibility for network operators: to sell dynamic quality on demand to service providers.

For any adaptive mechanisms it is desirable to have a standard measurement protocol, independent of the type of protocol used in the application. A protocol applicable to measure the end-to end quality, agnostic to the type of transport protocol used ( HTTP, FTP, RTP, any proprietary protocol, etc.) .

The main original contribution of this protocol is to measure the e2e quality connection in parallel to other transport protocols (such as HTTP, RTP, FTP, etc.) without any interferences between transport protocol and measurement protocol.

This measurement protocol is Q4S.

Advertisements